presentation

 

Dance of the Fireflies

Flower beds and royal fireflies

 

Lord & Lady Backspindle hold a competition to find a Head Gardener. You bid for flowers to plant into beds; several beds, if you want, but not two flowers of the same color in one bed. In the Planting Phase of a round you have one turn and either place a firefly on a flower card in the flower clock - on the leftmost free spot, corresponding to the time of the day, or you plant a flower card from your hand, marked with a firefly, into a bed - open-faced for immediate use its special ability or face-down till the end of the game - or pass your turn. In the Harvest Phase, you advance the Sundial. When then the Sun and/or the Moon pointer align with a flower card with corresponding symbol, this card is harvested by who has the best bid on the card; if the card is empty, it is discarded. The bid is won by whoever has most fireflies on the card or has a Royal Firefly there. Several Royals cancel each other out; otherwise, in case of a tie, the card is discarded, and players involved can plant a card from hand into a bed without marking it with a firefly. A harvested flower you plant and can then plant one of the same color from your hand and use the special abilities of both types. For orchids/weeds there are special rules. When potting shed and greenhouse are empty, you win at the end of the round with most points from your flower beds.

A beautiful and contradictory game - much too tactical for a simple set collecting game; with few rules but with rules that demand gaming experience; planting flowers is easy but using the special abilities of flowers ... a highly interesting game, also for families with lots of gaming experience.

 

Players: 2-6

Age: 14+

Time: 30+

Designer: Oliver Brooks

Artist: Amber Grundy, Victoria C. Hackett

Price: ca. 23 Euro

Publisher: Backspindle Games 2017

Web: www.backspindlegames.com

Genre: Set collecting, auction

Users: With friends

Version: multi

Rules: de en

In-game text:  no

 

Comments:

Very beautiful components

Simple rules for lots of in-game depth

Lots of tactics and a bit of bluffing

Gaming experience recommended

 

Compares to:

Set collecting using auctions

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0