Der verzauberte Turm
As team Robin we free the locked-in princess from the tower, magician Ravenhorst has enchanted the keyholes, only one will open. One player is Ravenhorst and, at the start, puts a princess card into the tower and puts one key chip and 11 hiding place chips on the board. All search for the key chip – Ravenhorst knows where it is, but team Robin is 6 steps ahead. Two dice are rolled, red for Robin, blue vor Ravenhorst, a thrown disc determines who moves first. Crossed or reached hiding place chips are checked, if you find the key and it works, Team Robin has won; if not, a new round begins with a key chip being hidden. When Ravenhorst reaches the key, the round ends. When the princess is not freed after five rounds, Ravenhorst has won.
Adaptation of „Der verzauberte Turm“, Drei Magier, Kinderspiel des Jahres 2012 #40867
Roll & move game for 2-4 players, ages 5+
Publisher: Drei Magier / Schmidt Spiele 2016
Designer: Inka und Markus Brand
Editor: Bastian Herfurth
Artist: Rolf Vogt
Web: www.dreimagier.de
Stock#: 51400
Users: Children
Version: de en fr it * Rules: de en fr it * In-game text: no